![]() Using the original character will save you time manually adjusting the character later.īecause there aren’t any animations yet, you can just export the character (called avatar in MD) as an obj file. The DAZ3D character has a T-pose where the MD character is standing in a 45 °-pose. I followed that tutorial for a while but then realized I could just use the provided character from the Marvelous Designer (MD) project. In this YouTube video by Travis Davids, there is a great explanation of how to export DAZ3D models and how to add animations to them. In this first part, you’ll need to extract a character model to add animations to. STEP 1: Export the avatar from Marvelous Designer For each step in the process, I tried different options (with or without success), so I will name these too if there are any.
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